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skill-domain-routing-designer

Intent-based discovery for game design kit skills. For core T1K skills (cook, fix, plan, etc.), see skills/t1k-help/references/skill-domain-routing.md.

User wants to…

  • Balance stat formulas, DPS curves, and difficulty tuning → game-balance-tools
  • Design RPG progression, classes, abilities, and loot tables → rpg-game-design
  • Design a roguelike run structure, meta-progression, and unlocks → game-roguelike-design
  • Design puzzle mechanics (match-3, polyomino, grid logic) → puzzle-game-design
  • Design turn-based combat pacing, action economy, and AI turns → game-turn-based-design

User wants to…

  • Design a virtual economy: currencies, sinks, faucets, and inflation control → game-economy-design
  • Design a shop: pricing tiers, rarity distribution, and pity systems → game-shop-offering
  • Design item synergy systems and combo scoring → game-synergy-combos

User wants to…

  • Add game feel: juice, hit stop, screen shake, and particle feedback → game-feel-juice
  • Design level or arena spatial layouts → game-level-design
  • Design procedural generation: seeds, noise, and room templates → game-procedural-generation

User wants to…

  • Design story structure, branching choices, and player agency → game-narrative-design
  • Design quest structure, dialogue trees, and reward hooks → game-quest-design
  • Build world lore, factions, and setting documents → game-worldbuilding

User wants to…

  • Design HUD layout, touch UX, and onboarding flow → game-ux-design
  • Wireframe menus, shop screens, and inventory layouts → game-ui-wireframe
  • Define visual design: palettes, typography, and rarity tiers → game-visual-design
  • Design UI transition animations and micro-interactions → game-ui-animation

User wants to…

  • Write a living Game Design Document (GDD) or wiki pages → game-design-document
  • Apply mobile-specific design patterns (thumb reach, session length) → game-mobile-design

Review & Validation (Design-Perspective, NOT Code-Reviewer)

Section titled “Review & Validation (Design-Perspective, NOT Code-Reviewer)”

Rule: Reviewing or validating design docs, wiki pages, narrative content, balance plans, or any artifact produced by a designer-kit skill MUST use design-perspective agents — NOT code-reviewer. Code-reviewer is for code-quality concerns (security, patterns, DRY/KISS); it is the wrong lens for design artifacts.

User wants to…

  • Validate plan completeness, phase structure, dependency graph, success criteria → planner agent (audits its own discipline)
  • Review design docs for content/pillar coverage — does the deliverable serve the documented design pillars? → game-designer agent
  • Review design docs for data SSOT compliance — is narrative referencing CSV/JSON source-of-truth correctly? Activate design-data-authoring skill alongside → game-designer agent
  • Review for tone, voice, pillar fidelity, alternative-tone risks during multi-agent fan-out → designer-brainstormer agent
  • Review for production readiness, ship-gate, stakeholder-decision propagation, milestone gatesgame-producer agent
  • Review for wiki organization, navigability, cross-link consistencygame-designer agent (with game-design-document skill active)

Multi-round design validation (5-round adversarial pattern)

Section titled “Multi-round design validation (5-round adversarial pattern)”

When the user requests “validate in N rounds” or asks for adversarial review on design artifacts, prefer this distribution over generic code-reviewer chains:

RoundAgentLens
1plannerPlan rigor — phase structure, file ownership, success criteria coverage, risk register
2game-designerDesign completeness — pillars served, content coverage, no contradictions to GDD
3game-designer (with design-data-authoring)Data SSOT — CSV/JSON read-before-write, no narrative-data drift
4designer-brainstormerTone & voice — pillar fidelity under parallel fan-out, alternative-tone risks
5game-producerProduction readiness — stakeholder gates, ship gates, milestone alignment

Anti-pattern: spawning ≥2 code-reviewer agents for design-doc validation. Code-reviewer cannot judge whether lore content serves the game’s pillars, whether tooltips drift from items.csv, or whether a story bible’s faction conflict reads as comedy vs. melodrama. Use designer-perspective agents.

  • All skills above are designer-kit skills; invoke via the Skill tool
  • For core T1K workflow skills (cook, fix, plan, test, review), see skills/t1k-help/references/skill-domain-routing.md
  • Game design skills are advisory and documentation-focused — they produce design docs, not code
  • Validation routing: code-reviewer is for code; designer-perspective agents are for design artifacts (see “Review & Validation” section above)