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t1k:think

FieldValue
Modulet1k-extended
Version2.14.3
Effortlow
Tools

Keywords: adaptive, analyze, decompose, hypothesis, reasoning, sequential, step-by-step

/t1k:think
[problem to analyze step-by-step]

Structured problem-solving via manageable, reflective thought sequences with dynamic adjustment. Self-contained — thoughts live in conversation context only, no external persistence.

  • Complex problem decomposition
  • Adaptive planning with revision capability
  • Analysis needing course correction
  • Problems with unclear/emerging scope
  • Multi-step solutions requiring context maintenance
  • Hypothesis-driven investigation/debugging
  • Multi-module decision trees (which module should own this?)
Thought 1/5: [Initial analysis]

Adjust dynamically as understanding evolves.

  • Build on previous context explicitly
  • Address one aspect per thought
  • State assumptions, uncertainties, realizations
  • Signal what next thought should address
  • Expand: More complexity discovered → increase total
  • Contract: Simpler than expected → decrease total
  • Revise: New insight invalidates previous → mark revision
  • Branch: Multiple approaches → explore alternatives
Thought 5/8 [REVISION of Thought 2]: [Corrected understanding]
- Original: [What was stated]
- Why revised: [New insight]
- Impact: [What changes]
Thought 4/7 [BRANCH A from Thought 2]: [Approach A]
Thought 4/7 [BRANCH B from Thought 2]: [Approach B]

Compare explicitly, converge with decision rationale.

Thought 6/9 [HYPOTHESIS]: [Proposed solution]
Thought 7/9 [VERIFICATION]: [Test results]

Iterate until hypothesis verified.

Mark final: Thought N/N [FINAL]

Complete when:

  • Solution verified
  • All critical aspects addressed
  • Confidence achieved
  • No outstanding uncertainties

Explicit: Use visible thought markers when complexity warrants visible reasoning or user requests breakdown. Good for /t1k:plan phase decomposition and /t1k:debug hypothesis testing.

Implicit: Apply methodology internally for routine problem-solving where thinking aids accuracy without cluttering response.

Use branching syntax for multi-module architecture decisions:

Thought 3/6 [BRANCH A]: Combat module owns damage calculation
Thought 3/6 [BRANCH B]: Balance module owns damage calculation
Thought 4/6 [DECISION]: Balance module — damage is a balance concern, not combat-specific

Use hypothesis generation for adversarial debugging:

Thought 1/4 [HYPOTHESIS]: Null ref caused by combat module's late init
Thought 2/4 [VERIFICATION]: Stack trace shows UI module, not combat
Thought 3/4 [REVISION of Thought 1]: UI module's OnEnable fires before combat injects
Thought 4/4 [FINAL]: Root cause — UI dependency on combat not declared in module.json

Use scale game for feasibility assessment:

Thought 1/3: At 10 modules, sequential install takes 5s → acceptable
Thought 2/3: At 100 modules, sequential takes 50s → needs parallel
Thought 3/3 [FINAL]: Parallel install needed at >20 modules. Threshold: --parallel flag

Load when deeper understanding needed:

  • references/core-patterns.md — revision & branching patterns
  • references/examples-debug.md — debugging example with T1K workflow
  • references/examples-architecture.md — architecture decision example
  • references/advanced-techniques.md — spiral refinement, hypothesis testing, convergence