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skill-domain-routing-cocos

Intent-based discovery for Cocos Creator kit skills. The full module → skill lookup tables and the coverage check live in the on-demand skill t1k-cocos-base-skill-domain-routing (2026-08-27 ctx-budget trim to docs/, converted to a skill by #332 — a pure lookup table consulted only after the agent has already decided to do Cocos work is a skill placement, not a rule). Invoke that skill — or /t1k:find-skill "<query>" — when resolving “which t1k-cocos-* skill handles X.”

For core T1K skills (cook, fix, plan, etc.), see skills/t1k-help/references/skill-domain-routing.md.

Behavioral notes (kept here — not lookup)

Section titled “Behavioral notes (kept here — not lookup)”
  • Plan-time gate: any /t1k:plan or /t1k:cook phase that ships a game feature module MUST load t1k-game-arch before writing the phase — a module ships with its own tests, and game logic stays outside cc.Component so it is unit-testable. A phase that ships a module without its tests is incomplete by definition. See code-conventions-cocos.md § “Feature modules & testability”.
  • Coverage: every skill in .claude/modules/*/module.json must appear in t1k-cocos-base-skill-domain-routing; the runnable coverage check lives in that skill body — run it after adding any skill.