skill-domain-routing-cocos
Skill Domain Routing (theonekit-cocos)
Section titled “Skill Domain Routing (theonekit-cocos)”Intent-based discovery for Cocos Creator kit skills. For core T1K skills (cook, fix, plan, etc.), see skills/t1k-help/references/skill-domain-routing.md.
All skills below belong to the cocos-playable module.
Game Architecture & Lifecycle
Section titled “Game Architecture & Lifecycle”User wants to…
- Set up game flow states (boot, loading, gameplay, results) →
t1k-cocos-playable-gameflow - Manage object lifecycle, init order, and teardown →
t1k-cocos-playable-lifecycle - Implement a finite state machine for game entities →
t1k-cocos-playable-fsm - Manage configurable parameters (difficulty, balance config) →
t1k-cocos-playable-parameter
Input & Controls
Section titled “Input & Controls”User wants to…
- Set up touch, keyboard, or pointer input events →
t1k-cocos-playable-input-service
UI & Layout
Section titled “UI & Layout”User wants to…
- Build adaptive canvas layouts for portrait/landscape →
t1k-cocos-playable-layout - Show toast notifications and UI feedback →
t1k-cocos-playable-toast - Implement UI transitions and screen-change effects →
t1k-cocos-playable-transitions - Drive interactive tutorials and step-by-step onboarding →
t1k-cocos-playable-tutorials
Animation
Section titled “Animation”User wants to…
- Author reusable Playable animation clips →
t1k-cocos-playable-animation-core - Use preset animation sequences (bounce, shake, pop) →
t1k-cocos-playable-animation-presets
Audio & Feel
Section titled “Audio & Feel”User wants to…
- Add juice: screen shake, hit stop, particle feedback →
t1k-cocos-playable-juice
Progression & Scoring
Section titled “Progression & Scoring”User wants to…
- Track and persist player progression →
t1k-cocos-playable-progression - Compute and display game scores →
t1k-cocos-playable-score
Performance & Architecture
Section titled “Performance & Architecture”User wants to…
- Pool and recycle scene nodes or components →
t1k-cocos-playable-object-pool - Use async/await utilities without Promise allocations →
t1k-cocos-playable-async-utilities
Communication
Section titled “Communication”User wants to…
- Decouple systems with a type-safe SignalBus →
t1k-cocos-playable-signalbus - Wire fonts across scenes with FontService →
t1k-cocos-playable-font-service
Asset Management
Section titled “Asset Management”User wants to…
- Load, unload, and reference-count Cocos bundles →
t1k-cocos-playable-asset-management
Build & SDK
Section titled “Build & SDK”User wants to…
- Reduce apk/bundle build size →
t1k-cocos-playable-build-size - Integrate ad or analytics SDKs →
t1k-cocos-playable-sdk-core - Use custom Editor scripts and panels →
t1k-cocos-playable-editor-tools - General TypeScript utilities and helpers →
t1k-cocos-playable-utilities
- All skills above are Cocos-kit skills; invoke via the Skill tool
- For core T1K workflow skills (cook, fix, plan, test, review), see
skills/t1k-help/references/skill-domain-routing.md - Most Cocos skills are under the
cocos-playablemodule