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t1k-modules.json

registryVersion: 2

PresetModulesCross-kit modules
fullβ€”β€”
mobilebase, economy, uxβ€”
puzzlebase, economy, puzzle, uxβ€”
rpgbase, economy, level, rpg, systems, uxβ€”

Raw JSON (ground truth)
{
"kitName": "theonekit-designer",
"modules": {
"base": {
"activationFragment": "t1k-activation-base.json",
"dependencies": [
"theonekit-core:t1k-extended"
],
"description": "Core design skills: GDD, game feel (theory + tactics), balance tuning, mobile design fundamentals, diagram authoring templates",
"required": true,
"skills": [
"t1k-designer-base-document",
"t1k-designer-base-tool-architecture",
"t1k-designer-base-feel-juice",
"t1k-designer-base-feel-foundations",
"t1k-designer-base-balance-tools",
"t1k-designer-base-mobile",
"t1k-designer-base-events",
"t1k-designer-base-liveops",
"t1k-designer-base-data-authoring",
"t1k-designer-base-diagram-authoring"
]
},
"economy": {
"activationFragment": "t1k-activation-economy.json",
"dependencies": [
"base"
],
"description": "Game economy: currency systems, monetization models, shop offerings",
"required": false,
"skills": [
"t1k-designer-economy-core",
"t1k-designer-economy-shop-offering"
]
},
"level": {
"activationFragment": "t1k-activation-level.json",
"dependencies": [
"base"
],
"description": "Level design: spatial flow, arena layout, encounter pacing, environmental hazards",
"required": false,
"skills": [
"t1k-designer-level-core"
]
},
"puzzle": {
"activationFragment": "t1k-activation-puzzle.json",
"dependencies": [
"base"
],
"description": "Puzzle game design: match-3, polyomino, difficulty curves, F2P puzzle economy",
"required": false,
"skills": [
"t1k-designer-puzzle-core"
]
},
"rpg": {
"activationFragment": "t1k-activation-rpg.json",
"dependencies": [
"base"
],
"description": "RPG design: character progression, quests, narrative, worldbuilding, turn-based combat",
"required": false,
"skills": [
"t1k-designer-rpg-core",
"t1k-designer-rpg-quest",
"t1k-designer-rpg-narrative",
"t1k-designer-rpg-worldbuilding",
"t1k-designer-rpg-turn-based"
]
},
"systems": {
"activationFragment": "t1k-activation-systems.json",
"dependencies": [
"base"
],
"description": "Game systems: synergy/combos, procedural generation, roguelike run design",
"required": false,
"skills": [
"t1k-designer-systems-synergy-combos",
"t1k-designer-systems-procedural-generation",
"t1k-designer-systems-roguelike"
]
},
"ux": {
"activationFragment": "t1k-activation-ux.json",
"dependencies": [
"base"
],
"description": "UX and visual design: UI wireframing, HUD patterns, animations, visual language",
"required": false,
"skills": [
"t1k-designer-ux-core",
"t1k-designer-ux-ui-wireframe",
"t1k-designer-ux-ui-animation",
"t1k-designer-ux-visual"
]
},
"wiki": {
"activationFragment": "t1k-activation-wiki.json",
"dependencies": [
"base"
],
"description": "Per-game-project GitHub Wiki workflow: scaffold (Cocos playable / Unity title tiers), sync from source-of-truth, validate frontmatter + JSON Schema + links + staleness. Companion to the Game-Project-Wikis section.",
"required": false,
"skills": [
"t1k-designer-wiki-core"
]
}
},
"presets": {
"full": "*",
"mobile": {
"description": "Mobile-first game design β€” UX patterns and economy fundamentals on top of design-base",
"modules": [
"base",
"ux",
"economy"
]
},
"puzzle": {
"description": "Puzzle game design β€” match-3, polyomino, F2P puzzle economy, UX patterns",
"modules": [
"base",
"ux",
"puzzle",
"economy"
]
},
"rpg": {
"description": "RPG game design β€” character progression, quests, narrative, worldbuilding, economy, systems, level layout",
"modules": [
"base",
"ux",
"rpg",
"economy",
"systems",
"level"
]
}
},
"registryVersion": 2
}