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manual-correction-implies-skill-gap-unity

Manual Correction Implies a Skill Gap — Unity / DOTS routing (engine-specific additions)

Section titled “Manual Correction Implies a Skill Gap — Unity / DOTS routing (engine-specific additions)”

Extends core’s universal principle — Unity-specific additions only. Core rules/development-principles.md § “Update Skills After Every Error” supplies the universal rule: every manual correction is a skill gap; fix the canonical artifact (skill / agent / rule), re-spawn the affected teammates, then /t1k:sync-back. This file supplies the Unity/DOTS canonical-artifact routing plus the DOTS-specific triggers that the generic rule does not enumerate.

Unity-specific triggers (in addition to core’s)

Section titled “Unity-specific triggers (in addition to core’s)”
  • You correct a teammate’s DOTS code and the correction is a recurring pattern, not a one-off — e.g. “you forgot [BurstCompile] on this system”, or “this should use DOTSCombat.Skills.SkillSlot, not DOTSCombat.SkillSlot” (a sub-namespace gap).
  • You write the same DOTS API/namespace warning into 2+ teammate briefs in one session (“this enum lives in sub-namespace Foo.Bar”, “the API is X.Y.Z”).
  • A teammate emits [t1k:skill-bug …] / [t1k:lesson …] noting a t1k-unity-dots-* skill body was wrong or incomplete.

Unity canonical-artifact routing (the load-bearing delta)

Section titled “Unity canonical-artifact routing (the load-bearing delta)”

When a trigger fires, route the fix to the right Unity artifact:

Manual correction was about…Edit this artifact
DOTS API drift / namespace / sub-namespace knowledgethe relevant t1k-unity-dots-* skill (use .claude/rules/skill-domain-routing-unity.md to pick)
Burst / job / ECS authoring gotchat1k-unity-dots-core-jobs-burst or the owning t1k-unity-dots-* skill
Unity workflow / coordination (compile-gate, domain-reload)rules/ai-velocity-batch-compile-unity.md or the relevant skill
Library naming / extraction callrules/library-quality-mandate-unity.md § “Naming charter”
Agent behavior / spawn templatethe agent .md under .claude/agents/

Edit project-local (rules/prefer-local-over-global-edits.md), then /t1k:sync-back (background) to propagate to this kit.

  • Plan-derived facts that change per project (e.g. “this demo uses ForgeLevel=13”) go in the plan file, not the skill.
  • The DOTS skill IS the active edit target (you’re updating t1k-unity-dots-rpg anyway this turn) — finish the in-flight edit; don’t recurse.

2026-05-23 ChaosForge DOTS-AI cook: phase3-combat fixed using DOTSCombat;using DOTSCombat.Skills; for SkillSlot, but the DOTS combat skill never documented that Skills is its own sub-namespace — so the next teammate writing combat code guesses wrong again. Team-lead also injected “sub-agent fan-out unavailable at fork depth 2” into a later brief AFTER an earlier phase hit the blocker, instead of fixing the t1k-team skill. Without routing these corrections back to the t1k-unity-dots-* skills, every cook session pays the same DOTS-namespace correction tax.

  • rules/development-principles.md § “Update Skills After Every Error” (core) — the universal ancestor this extends.
  • rules/skill-domain-routing-unity.md — picks the right t1k-unity-dots-* skill for a DOTS correction.
  • rules/prefer-local-over-global-edits.md — edit project-local skills, not $HOME/.claude/skills/.
  • rules/update-kits-before-sync-back.md — pre-flight before any sync-back PR.
  • rules/library-feature-discovery-protocol.md — the meta-rule this implements for the library-discovery case.