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t1k:unity:editor:playtest

FieldValue
Moduleeditor
Version2.1.7
Effortlow
Tools

Keywords: feedback, playtest, QA, testing

/t1k:unity:editor:playtest
[demo-name] [--quick|--full|--compare]

Run the 8-check MCP runtime validation protocol via dots-validator agent.

ModeChecksUse Case
--quick1-3 (console, spawn, rendering)Fast smoke test
--full (default)All 8 checksComplete validation
--compareBefore/after snapshotsChange impact analysis
  1. Console Cleanread_console(filter: "Error")
  2. Entity Spawn → query entities with GameEntityTag
  3. Renderingrendering_stats (draw calls, batches)
  4. NaN Bounds → check ChunkWorldRenderBounds
  5. Movement → compare positions at t=0 and t=2s
  6. Combat → check DamageEvent buffer, HP changes
  7. Camera → verify camera position/rotation
  8. Battle Resolution → wait for one team eliminated
  • references/validation-checks.md
  • references/snapshot-comparison.md