t1k:unity:editor:playtest
| Field | Value |
|---|---|
| Module | editor |
| Version | 2.1.7 |
| Effort | low |
| Tools | — |
Keywords: feedback, playtest, QA, testing
How to invoke
Section titled “How to invoke”/t1k:unity:editor:playtest[demo-name] [--quick|--full|--compare]GameKit Playtest — Runtime Validation
Section titled “GameKit Playtest — Runtime Validation”Run the 8-check MCP runtime validation protocol via dots-validator agent.
| Mode | Checks | Use Case |
|---|---|---|
--quick | 1-3 (console, spawn, rendering) | Fast smoke test |
--full (default) | All 8 checks | Complete validation |
--compare | Before/after snapshots | Change impact analysis |
8-Check Protocol
Section titled “8-Check Protocol”- Console Clean →
read_console(filter: "Error") - Entity Spawn → query entities with GameEntityTag
- Rendering →
rendering_stats(draw calls, batches) - NaN Bounds → check ChunkWorldRenderBounds
- Movement → compare positions at t=0 and t=2s
- Combat → check DamageEvent buffer, HP changes
- Camera → verify camera position/rotation
- Battle Resolution → wait for one team eliminated
Agent: dots-validator
Section titled “Agent: dots-validator”References
Section titled “References”references/validation-checks.mdreferences/snapshot-comparison.md