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t1k:unity:tof:social

FieldValue
Moduletof
Version2.2.2
Efforthigh
Tools

Keywords: chat, help-request, messaging, social, stickers

/t1k:unity:tof:social

Chat messaging system with support for text, stickers, and help request messages.

interface

  • IChatService (IChatService.cs)
  • IDocument (IDocument.cs)
  • IGuildChatService (IGuildChatService.cs)
  • IGuildMemberManager (IGuildMemberManager.cs)
  • IGuildMemberRepository (IGuildMemberRepository.cs)
  • IGuildNotifier (IGuildNotifier.cs)
  • IGuildNotify (IGuildNotify.cs)
  • IGuildService (IGuildService.cs)
  • IMessage (IMessage.cs)
  • INotify (INotify.cs)
  • IPlayerChatService (IPlayerChatService.cs) class
  • BaseMessage (BaseMessage.cs)
  • ChangeMemberRoleMessage (ChangeMemberRoleMessage.cs)
  • DeletedGuildNotify (DeletedGuildNotify.cs)
  • EmptyResponse (EmptyResponse.cs)
  • GetCurrentGuildIdResponse (GetCurrentGuildIdResponse.cs)
  • GetGuildResponse (GetGuildResponse.cs)
  • GetJoinRequestsResponse (GetJoinRequestsResponse.cs)
  • GetListGuildResponse (GetListGuildResponse.cs)
  • GetMemberResponse (GetMemberResponse.cs)
  • GetMembersResponse (GetMembersResponse.cs)
  • GetMessagesResponse (IChatService.cs)
  • GuildLogoBlueprint (GuildLogoBlueprint.cs)
  • GuildLogoRecord (GuildLogoBlueprint.cs)
  • GuildParamBlueprint (GuildParamBlueprint.cs)
  • GuildProfile (GuildProfile.cs)
  • GuildRoleBlueprint (GuildRoleBlueprint.cs)
  • GuildUtility (GuildUtility.cs)
  • GuildValidator (GuildValidator.cs)
  • JoinRequestMessage (JoinRequestMessage.cs)
  • JoinResponseMessage (JoinResponseMessage.cs)
  • KickMemberMessage (KickMemberMessage.cs)
  • LivesHelpMessage (LivesHelpMessage.cs)
  • MemberEntry (MemberEntry.cs)
  • MemberJoinedMessage (MemberJoinedMessage.cs)
  • MemberLeftMessage (MemberLeftMessage.cs)
  • RoleExtensions (RoleExtensions.cs)
  • RoleRecord (GuildRoleBlueprint.cs)
  • SendJoinRequestResponse (SendJoinRequestResponse.cs)
  • StickerMessage (StickerMessage.cs)
  • TextMessage (TextMessage.cs)

None detected.

None detected.

  1. Reference package TheOneFeature in your project.
  2. Register the Social services via VContainer (see Architecture).
  3. Configure any ScriptableObjects listed in Config section.
  4. Subscribe to signals listed in Signals / Events to react to state changes.

Detected public types (44): interface

  • IChatService (IChatService.cs)
  • IDocument (IDocument.cs)
  • IGuildChatService (IGuildChatService.cs)
  • IGuildMemberManager (IGuildMemberManager.cs)
  • IGuildMemberRepository (IGuildMemberRepository.cs)
  • IGuildNotifier (IGuildNotifier.cs)
  • IGuildNotify (IGuildNotify.cs)
  • IGuildService (IGuildService.cs)
  • IMessage (IMessage.cs)
  • INotify (INotify.cs)
  • IPlayerChatService (IPlayerChatService.cs) class
  • BaseMessage (BaseMessage.cs)
  • ChangeMemberRoleMessage (ChangeMemberRoleMessage.cs)
  • DeletedGuildNotify (DeletedGuildNotify.cs)
  • EmptyResponse (EmptyResponse.cs)
  • GetCurrentGuildIdResponse (GetCurrentGuildIdResponse.cs)
  • GetGuildResponse (GetGuildResponse.cs)
  • GetJoinRequestsResponse (GetJoinRequestsResponse.cs)
  • GetListGuildResponse (GetListGuildResponse.cs)
  • GetMemberResponse (GetMemberResponse.cs)
  • GetMembersResponse (GetMembersResponse.cs)
  • GetMessagesResponse (IChatService.cs)
  • GuildLogoBlueprint (GuildLogoBlueprint.cs)
  • GuildLogoRecord (GuildLogoBlueprint.cs)
  • GuildParamBlueprint (GuildParamBlueprint.cs)
  • GuildProfile (GuildProfile.cs)
  • GuildRoleBlueprint (GuildRoleBlueprint.cs)
  • GuildUtility (GuildUtility.cs)
  • GuildValidator (GuildValidator.cs)
  • JoinRequestMessage (JoinRequestMessage.cs)
  • JoinResponseMessage (JoinResponseMessage.cs)
  • KickMemberMessage (KickMemberMessage.cs)
  • LivesHelpMessage (LivesHelpMessage.cs)
  • MemberEntry (MemberEntry.cs)
  • MemberJoinedMessage (MemberJoinedMessage.cs)
  • MemberLeftMessage (MemberLeftMessage.cs)
  • RoleExtensions (RoleExtensions.cs)
  • RoleRecord (GuildRoleBlueprint.cs)
  • SendJoinRequestResponse (SendJoinRequestResponse.cs)
  • StickerMessage (StickerMessage.cs)
  • TextMessage (TextMessage.cs) enum
  • JoinStatus (JoinResponseMessage.cs)
  • Role (Role.cs)
  • SendJoinRequestStatus (SendJoinRequestStatus.cs)

Run with FEATURE_MATRIX/DEPENDENCY_GRAPH integration to fill.

(None reported yet — open an issue in The1Studio/theonekit-unity if you hit one.)

  • Source: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Social/
  • Doc: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Social/Chat/Scripts/README.md
  • Doc: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Social/Core/Scripts/README.md
  • Doc: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Social/Guild/Scripts/README.md
  • Doc: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Social/Chat/Scripts/CHANGELOG.md
  • Doc: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Social/Core/Scripts/CHANGELOG.md
  • Namespace: TheOne.Features.Social.Chat, TheOne.Features.Social.Core, Core.Features.Social.Guild.Editor