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t1k:unity:tof:notification

FieldValue
Moduletof
Version2.2.2
Efforthigh
Tools

Keywords: mobile-ux, notification, permission, push, smart-prompt

/t1k:unity:tof:notification

The Notification feature provides a smart notification permission handling system for Unity mobile games with user experience-aware timing. It seamlessly integrates with the user experience system to request notification permissions at optimal moments, ensuring a non-intrusive user experience while maximizing permission grant rates.

class

  • NotificationService (NotificationService.cs)
  • NotificationValidator (NotificationValidator.cs)
  • NotificationVContainer (NotificationVContainer.cs)

None detected.

None detected.

  1. Reference package TheOneFeature in your project.
  2. Register the Notification services via VContainer (see Architecture).
  3. Configure any ScriptableObjects listed in Config section.
  4. Subscribe to signals listed in Signals / Events to react to state changes.

Detected public types (3): class

  • NotificationService (NotificationService.cs)
  • NotificationValidator (NotificationValidator.cs)
  • NotificationVContainer (NotificationVContainer.cs)

Detected DI registrations:

  • NotificationService

Run with FEATURE_MATRIX/DEPENDENCY_GRAPH integration to fill.

(None reported yet — open an issue in The1Studio/theonekit-unity if you hit one.)

  • Source: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Notification/
  • Doc: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Notification/README.md
  • Doc: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Notification/CHANGELOG.md
  • Namespace: TheOne.Features.NoInternet.Editor, TheOne.Features.Notification.DI, TheOne.Features.Notification.Services