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t1k:unity:tof:booster

FieldValue
Moduletof
Version2.2.2
Effortlow
Tools

Keywords: booster, consumable, gameplay-buff, purchase

/t1k:unity:tof:booster

Core implementation of booster core feature for Unity games

class

  • BoosterBlueprint (BoosterBlueprint.cs)
  • BoosterPurchaseRecord (BoosterBlueprint.cs)
  • BoosterRecord (BoosterBlueprint.cs)
  • BoosterService (BoosterService.cs)
  • BoosterValidator (BoosterValidator.cs)
  • BoosterVContainer (BoosterVContainer.cs)

None detected.

None detected.

  1. Reference package TheOneFeature in your project.
  2. Register the Booster services via VContainer (see Architecture).
  3. Configure any ScriptableObjects listed in Config section.
  4. Subscribe to signals listed in Signals / Events to react to state changes.

Detected public types (7): class

  • BoosterBlueprint (BoosterBlueprint.cs)
  • BoosterPurchaseRecord (BoosterBlueprint.cs)
  • BoosterRecord (BoosterBlueprint.cs)
  • BoosterService (BoosterService.cs)
  • BoosterValidator (BoosterValidator.cs)
  • BoosterVContainer (BoosterVContainer.cs) enum
  • PurchaseType (PurchaseType.cs)

Detected DI registrations:

  • BoosterService

Run with FEATURE_MATRIX/DEPENDENCY_GRAPH integration to fill.

(None reported yet — open an issue in The1Studio/theonekit-unity if you hit one.)

  • Source: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Booster/
  • Doc: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Booster/Core/README.md
  • Doc: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Booster/Default/README.md
  • Doc: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Booster/Core/CHANGELOG.md
  • Doc: UnityTheOneFeatureProject/Packages/TheOneFeature/Core/Features/Booster/Default/CHANGELOG.md
  • Namespace: TheOne.Features.Booster.Core.Models.Blueprints, TheOne.Features.Booster.Core.Models, TheOne.Features.Booster.Default.DI, TheOne.Features.Booster.Default.Editor, TheOne.Features.Booster.Default.Services