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t1k:marketing:iaa:rewarded-video-design

FieldValue
Moduleiaa
Version0.3.4
Effortmedium
Tools—
/t1k:marketing:iaa:rewarded-video-design

Rewarded Video Design helps monetization PMs and live-ops designers build opt-in video placements that players willingly engage with. Rewarded video is the highest-eCPM format in mobile and, when triggered correctly, improves both ARPDAU and retention — but poor trigger placement or over-rewarding kills the economy. This skill covers trigger point selection, reward sizing, engagement loop integration, and eCPM benchmarks by genre.

  • Designing rewarded video placement points for a new hyper-casual or mid-core title
  • Auditing why rewarded video opt-in rate has fallen below genre benchmark (< 30% DAU)
  • Deciding reward currency amounts without disrupting the in-game economy balance

This skill resolves trigger placement, reward value, and loop integration questions for rewarded video units. It is used by monetization PMs, live-ops designers, and economy designers. It supports decisions about where to surface video CTA buttons, what the reward should be, and how to avoid over-rewarding that collapses IAP. It does NOT cover mediation network config or eCPM floor setting — those belong to mediation-waterfall-strategy.

Stub — deepen iteratively via /t1k:sync-back as real usage drives priority. Priority sources for when deepening: brainstorm rewarded trigger taxonomy, genre eCPM benchmark table.

  • See brainstorm: theonekit-core/plans/reports/sales-modules-brainstorm-260527-1625.md
  • Sibling module: monetization (per-network SDK setup) — iaa covers cross-network FORMAT and PLACEMENT strategy