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t1k:cocos:base:agent-domain-routing

FieldValue
Modulebase
Version3.3.2
Effortlow
Tools—

Keywords: agent domain, agent for, agent lookup, agent routing, cocos agent, discover agent, playable agent, route to agent, spawn agent, which agent

/t1k:cocos:base:agent-domain-routing

Cocos rows for core rules/orchestration-rules.md § “Task-Type → Agent Routing”. Skills: t1k-cocos-base-skill-domain-routing. Behavioral constraints that fire before this table would be consulted: .claude/modules/base/rules/agent-domain-routing-cocos.md.

Added 2026-08-31, mirroring theonekit-unity’s t1k-unity-base-agent-domain-routing (moved out of a rule on 2026-08-24 as a context-budget lever — this table is consulted only after the agent has already decided to spawn a sub-agent for Cocos work). /t1k:find-skill also resolves this table by keyword.

Task patternAgent
Ideating a mechanic or technical approach, ranking options against the 2-5MB budget / parameter system / SDK compat / single-scene constraint — no code writtent1k-cocos-brainstormer
Diagnosing AND fixing a runtime issue — parameter not updating, signal not firing, SDK/CTA failure, view not showing, TypeScript error, broken layoutt1k-cocos-debugger
Implementing a feature — new parameter, view, SDK/CTA wiring, game-flow state, PLAGameFoundation integrationt1k-cocos-developer
Size/performance optimization — bundle size reduction, asset audit, import pruning, texture compression, staying inside the 2-5MB budgett1k-cocos-optimizer
Pre-PR code review — parameter wiring, SDK compatibility, signal flow, size impact, pattern compliance (reads and reports, never fixes)t1k-cocos-reviewer
Static verification that an implementation is wired correctly (parameter/view/signal/SDK), plus the manual Editor checklist for the engine-coupled steps that can’t be automatedt1k-cocos-tester
Read-only runtime lifecycle validation end-to-end — loading, FTUE, gameplay, win/lose, end card, CTA redirectt1k-cocos-validator
Reverse-engineering a competitor playable HTML bundle into gameplay/code-structure/Cocos-rebuild docs — always spawned by its owning skill t1k-cocos-playable-extract, never by a direct role matcht1k-cocos-playable-extractor (module: playable)
Listing/fetching/creating/updating/commenting on RushTank tasks via the configured provider — always spawned by its owning task-management skills (t1k-cocos-rushtank-task-framework, t1k-cocos-rushtank-plan-tasks), never by a direct role matcht1k-cocos-rushtank-task-manager (module: rushtank)

The debugger tie-break (a task naming broken/wrong existing behavior takes the debugger row even when it also touches component/view source files) and the “module-scoped agents are never spawned by role match alone” constraint live in .claude/modules/base/rules/agent-domain-routing-cocos.md — read that first; it is what tells you when to consult this table.