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t1k:marketing:iaa:offerwall-design

FieldValue
Moduleiaa
Version0.3.4
Effortmedium
Tools—
/t1k:marketing:iaa:offerwall-design

Offerwall Design helps monetization PMs evaluate whether an offerwall fits their game and, if so, how to surface, trigger, and reward it without disrupting the in-game economy. Offerwalls are high-eCPM but genre-specific — they perform well in mid-core and hardcore games with soft-currency economies but are ineffective or disruptive in hyper-casual or casual puzzle titles. This skill covers genre-fit assessment, economy integration rules, placement trigger points, and reward sizing.

  • Evaluating whether to add an offerwall to a mid-core RPG or strategy game
  • Designing the economy integration for an offerwall in a game with multiple currency layers
  • Deciding where in the session flow to surface the offerwall CTA without cannibalizing IAP

This skill resolves the offerwall inclusion decision and economy integration for a given game. It is used by monetization PMs and economy designers. It supports decisions about genre fit, currency reward sizing (preventing economy inflation), offerwall placement triggers, and which SDK/network to use (via the sibling monetization module for integration). It does NOT cover rewarded video or interstitial placement — those belong to their respective sibling skills.

Stub — deepen iteratively via /t1k:sync-back as real usage drives priority. Priority sources for when deepening: brainstorm offerwall genre-fit matrix, economy integration anti-patterns.

  • See brainstorm: theonekit-core/plans/reports/sales-modules-brainstorm-260527-1625.md
  • Sibling module: monetization (per-network SDK setup) — iaa covers cross-network FORMAT and PLACEMENT strategy