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t1k:designer:base:skill-domain-routing

FieldValue
Modulebase
Version1.25.1
Effortlow
Tools—

Keywords: designer skill, discover skill, find skill, game design skill, route to skill, routing, skill domain, skill for, skill lookup, skill routing, which skill

/t1k:designer:base:skill-domain-routing

Intent-based discovery for game design kit skills. For core T1K skills (cook, fix, plan, etc.), see skills/t1k-help/references/skill-domain-routing.md. For the design-review agent routing table and the anti-pattern it enforces (never t1k-code-reviewer for design artifacts), see .claude/rules/skill-domain-routing-designer.md — that stays a rule because it fires unsummoned, before an agent would otherwise pick the wrong reviewer.

Moved out of .claude/rules/skill-domain-routing-designer.md on 2026-08-24 (context-budget lever — these are pure lookup tables, consulted only after the agent already decided to do design work). /t1k:find-skill also resolves this table by keyword.

User wants to…

  • Balance stat formulas, DPS curves, and difficulty tuning → t1k:designer:base:balance-tools
  • Design RPG progression, classes, abilities, and loot tables → t1k:designer:rpg:core
  • Design a roguelike run structure, meta-progression, and unlocks → t1k:designer:systems:roguelike
  • Design puzzle mechanics (match-3, polyomino, grid logic) → t1k:designer:puzzle:core
  • Break a new mechanic into the standard production task tree (ClickUp Order/Implement subtasks) → t1k:designer:puzzle:task-management
  • Design turn-based combat pacing, action economy, and AI turns → t1k:designer:rpg:turn-based

User wants to…

  • Design a virtual economy: currencies, sinks, faucets, and inflation control → t1k:designer:economy:core
  • Design a shop: pricing tiers, rarity distribution, and pity systems → t1k:designer:economy:shop-offering
  • Design item synergy systems and combo scoring → t1k:designer:systems:synergy-combos

User wants to…

  • Add game feel: juice, hit stop, screen shake, and particle feedback → t1k:designer:base:feel-juice
  • Establish game-feel fundamentals: responsiveness, anticipation, follow-through → t1k:designer:base:feel-foundations
  • Design level or arena spatial layouts → t1k:designer:level:core
  • Design procedural generation: seeds, noise, and room templates → t1k:designer:systems:procedural-generation

User wants to…

  • Design story structure, branching choices, and player agency → t1k:designer:rpg:narrative
  • Design quest structure, dialogue trees, and reward hooks → t1k:designer:rpg:quest
  • Build world lore, factions, and setting documents → t1k:designer:rpg:worldbuilding

User wants to…

  • Design HUD layout, touch UX, and onboarding flow → t1k:designer:ux:core
  • Wireframe menus, shop screens, and inventory layouts → t1k:designer:ux:ui-wireframe
  • Define visual design: palettes, typography, and rarity tiers → t1k:designer:ux:visual
  • Design UI transition animations and micro-interactions → t1k:designer:ux:ui-animation

User wants to…

  • Write a living Game Design Document (GDD) → t1k:designer:base:document
  • Author or update game wiki pages (Diátaxis IA, frontmatter, sidebar sync) → t1k:designer:wiki:core
  • Author CSV/JSON design data and schema tables → t1k:designer:base:data-authoring
  • Author mermaid diagrams and flowcharts → t1k:designer:base:diagram-authoring
  • Design live-ops cadence, seasons, and event calendars → t1k:designer:base:liveops (cadence) · t1k:designer:base:events (calendar, triggers)
  • Apply mobile-specific design patterns (thumb reach, session length) → t1k:designer:base:mobile
  • All skills above are designer-kit skills; invoke via the Skill tool
  • For core T1K workflow skills (cook, fix, plan, test, review), see skills/t1k-help/references/skill-domain-routing.md
  • Game design skills are advisory and documentation-focused — they produce design docs, not code
  • Review/validation routing (which agent, not which skill) lives in .claude/rules/skill-domain-routing-designer.md — t1k-code-reviewer is for code; designer-perspective agents are for design artifacts