t1k:designer:base:agent-domain-routing
| Field | Value |
|---|---|
| Module | base |
| Version | 1.25.1 |
| Effort | low |
| Tools | — |
Keywords: agent domain, agent for, agent lookup, agent routing, designer agent, discover agent, game design agent, route to agent, spawn agent, which agent
How to invoke
Section titled “How to invoke”/t1k:designer:base:agent-domain-routingAgent Domain Routing (theonekit-designer)
Section titled “Agent Domain Routing (theonekit-designer)”Game-design rows for core rules/orchestration-rules.md § “Task-Type → Agent Routing”. Role keys: .claude/t1k-routing-designer.json. Skills: t1k-designer-base-skill-domain-routing.
Moved out of
.claude/rules/agent-domain-routing-designer.mdon port-2026-08-31 (context-budget lever — this table is consulted only after the agent already decided to spawn a sub-agent for game-design work). Designer sits at registry priority 50 (below engine kits at 90); keep reading the per-row note below./t1k:find-skillalso resolves this table by keyword.
Designer’s three agents map onto generic core role names (implementer, reviewer, optimizer,
debugger, brainstormer) that read as engineering roles but here mean game-design work. Read the
rows below by the task, not the role name.
GDD, Wiki & Design-Doc Authoring
Section titled “GDD, Wiki & Design-Doc Authoring”User wants to…
- Create/update a Game Design Document, demo wiki page,
docs/wiki/or architecture wiki →t1k-designer-game-designer - Sync documentation with code constants (verify numbers against
Editor//Runtime/), cross-reference audits →t1k-designer-game-designer - Author design data (CSV/JSON, balance tables, item data) as a design deliverable →
t1k-designer-game-designer - Review a design doc for pillar coverage / content completeness →
t1k-designer-game-designer
Production Oversight, Milestones & Balance Review
Section titled “Production Oversight, Milestones & Balance Review”User wants to…
- Check milestone readiness (alpha/beta/RC/gold gates), run a milestone gate audit →
t1k-designer-game-producer - Coordinate playtest cycles / triage playtest feedback →
t1k-designer-game-producer - Design a sprint focus (content vs feature vs polish vs bugfix) →
t1k-designer-game-producer - Run a balance audit after stat changes (DPS/EHP/TTK, difficulty spikes) →
t1k-designer-game-producer - Review economy/monetization: pricing tiers, rarity distribution, sink/faucet →
t1k-designer-game-producer - Review production readiness / ship-gate / stakeholder-decision propagation →
t1k-designer-game-producer
Ideation & Brainstorming
Section titled “Ideation & Brainstorming”User wants to…
- Brainstorm a new mechanic, feature, or system (with DOTS feasibility + balance impact) →
t1k-designer-brainstormer - Explore economy / crafting / monetization concept space →
t1k-designer-brainstormer - Review for tone, voice, pillar fidelity during multi-agent fan-out →
t1k-designer-brainstormer
- p50 shadowing:
t1k-routing-designer.jsonis priority 50, below engine kits’ 90 — so a session in a Unity/designer project will NOT get designer’simplementereven though designer maps it; the engine kit’s role override wins. Rely on this table for the design task rows it names, and read the per-row agent list — do not assume any generic core role (implementer,reviewer, …) resolves to a designer agent when an engine kit is installed alongside. - Anti-pattern: spawning
t1k-code-reviewerfor design-doc review. Design artifacts get design-perspective agents per.claude/rules/agent-domain-routing-designer.md. - Peer boundary: production tracking (plans, tasks, docs coordination) belongs to core’s
t1k-project-manager; only milestone oversight / sprint design / balance goes tot1k-designer-game-producer.